The new 2.9 Release supports now webVR directly. A new video showcases this feature.
webVR is cool. Virtual Reality (VR) works without software deployment, just in the browser.
One major issue right now is the data size. VR needs consistently HIGH refresh rates (frames per second, FPS), but current WebGL frameworks are sensitive to the input data size. Therefore, big data leads to LOW FPS and/or excessive download times.
Our Solution: The output-sensitive instant3Dhub calculates and streams only visible parts.
We are pleased to announce the release of version 2.9.0 of the instant3Dhub. This is a significant release with a large number of bug fixes, performance improvements and three major features
The new webVis client allows the user to perform interactive single and double measurements on shape data, such as measurability (angles or minimal distances). The novel user interface facilitates complex operations through smart snapping and filtering. The data import pipeline supports formats with explicit shape data (e.g. OpenJT and X3D) or reconstructs the face and edge information automatically from triangle sets.
This solution detects connected supported Head Mounted Displays (HMD) and is made easily available through a single button in the UI. It supports reviewing scenarios with simple gestures to manipulate the data setup, all with a single unified event model.
The first public jaVis-Release builds upon our C/C++ and OpenGL backend. The object oriented API allows java application developers to build Fat Clients for large model visualization which directly access the optimized instant3Dhub data caches.
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