CeBIT 2017 : instant3Dhub goes VR

21.03.2017 Event instant3Dhub

CeBIT 2017

Virtual Reality is one of the main key features for Industrie 4.0. This week we will present our solution at the CeBIT 2017 in Hannover. You find us at the Fraunhofer Exhibition in Hall6/B36.

More Informations under: http://www.igd.fraunhofer.de/en/node/1166


GDC 2017 : Khronos glTF PBR updates

02.03.2017 Event

GDC 2017

 

Today we will present the latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR) at the Khronos WebGL/WebVR/glTF Meetup on the GDC in San Fransico.

You can find the slides of the talk here.


Out of browser goes WebVR

23.12.2016 Uncategorized

The new 2.9 Release supports now webVR directly. A new video showcases this feature.

webVR is cool. Virtual Reality (VR) works without software deployment, just in the browser.

One major issue right now is the data size. VR needs consistently HIGH refresh rates (frames per second, FPS), but current WebGL frameworks are sensitive to the input data size. Therefore, big data leads to LOW FPS and/or excessive download times.

Our Solution: The output-sensitive instant3Dhub calculates and streams only visible parts.


instant3Dhub 2.9.0 Release

instant3Dhub Release

instant3Dhub 2.9.0

We are pleased to announce the release of version 2.9.0 of the instant3Dhub. This is a significant release with a large number of bug fixes, performance improvements and three major features

New Major Features

Measurement
The new webVis client allows the user to perform interactive single and double measurements on shape data, such as measurability (angles or minimal distances). The novel user interface facilitates complex operations through smart snapping and filtering. The data import pipeline supports formats with explicit shape data (e.g. OpenJT and X3D) or reconstructs the face and edge information automatically from triangle sets.

WebVR
This solution detects connected supported Head Mounted Displays (HMD) and is made easily available through a single button in the UI. It supports reviewing scenarios with simple gestures to manipulate the data setup, all with a single unified event model.

JaVis
The first public jaVis-Release builds upon our C/C++ and OpenGL backend. The object oriented API allows java application developers to build Fat Clients for large model visualization which directly access the optimized instant3Dhub data caches.

Changes and Improvements

  • Added color picker UI element
  • Advanced AUX inspection (markers & model views)
  • Added notification filter and respective setting
  • Added setting to deactivate PMIs on resource root deactivation
  • New context menu entries
    • Show / hide all
    • Change appearance
    • Reset appearance
  • Smart regeneration of linked caches
  • Improved stability by using a consistency checker
  • Automatic generic detection of types
  • Improved user interaction concept (shortcuts, key combinations)
  • UI-embedded tutorial links
  • Improved tutorials
  • New tutorials for measurement

instant3Dhub 2.8.0 Release

27.07.2016 instant3Dhub Release

instant3Dhub_2.8.0

We are pleased to announce the release of version 2.8.0 of the instant3Dhub.

The highlight of this release is support for auxiliary spatial data.  This data can be a set of additional geometries, viewpoints or cutting planes. The source of this data can be PMI (Product and Manufacturing Information) and in the future BCF (BIM Collaboration Format).

In our new Aux Inspector Dialog (Aux Tree) these auxiliary attributes and data can be enabled, disabled or selected.

Changes and improvements:

  • Aux Support
    • Aux Geometries
    • Model Views
    • Clipping Planes
    • Aux Inspector Dialog
  • Automatic detection if a structure needs to be loaded when adding a resource, otherwise a collapsed state is loaded
  • Improved error display
  • Session tracking
  • Zoom to enabled geometry
  • Error status indicators in the structure tree, showing if there is an error in the subtree
  • Structure generation from identifier

instant3Dhub Team @ SIGGRAPH 2016

18.07.2016 Event

There are only a few days left until the SIGGRAPH 2016 conference starts in Anaheim, CA.
This year, the instant3Dhub team is pleased to be available at the SIGGRAPH exhibition!
Our booth will be shared with the Web3D Consortium. Amongst other topics, we will present latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR). You can find the glTF extension proposal here.


Moreover, we will provide you with insights into ongoing developments, such as massive model rendering techniques, measuring in 3D, and more. These exciting new developments will also be presented at the WebGL Birds of a Feather Session, hosted by the Khronos group, taking place on July 27, 1:00pm – 2:30pm at the Hilton Anaheim (777 W. Convention Way), Ballroom A. So, if you are going to Anaheim, stop by at WebGL BOF, or visit us on the SIGGRAPH exhibition floor, at booth 755 (Web3D Consortium)!


instant3Dhub 2.7.0 Release

08.04.2016 instant3Dhub Release

 

blogPic-1.fw

We are proud and happy to announce that, finally, instant3Dhub 2.7 has now been released! This release includes, as usually, a large number of bug-fixes and new features.

  • Improved UI components and tree in webVis app
  • Asynchronous API based on promises
  • Different lighting environments in webVis app
  • Reworked complete documentation to interactive HTML version
  • Automatic Volumes extraction from data
  • l3dVis remote rendering integration
  • Improved runtime and cache monitoring
  • Improved Transparency support
  • Draggable 3D text overlays for annotations
  • Advanced Monitoring DB and Interface
  • transition to l3dGen pipeline completed
  • Improved data loader
    • STEP242 format
    • RVM format
    • JT structure format

Get the latest version from the download repository


Deferred Shading for Efficient Material Effects

22.12.2015 Uncategorized

deferred-stylesSince version 2.2.4, webVis supports a highly efficient edge enhancement as additional rendering mode. Starting from version 2.2.5, we also added a colorize effect, assigning a random color to each part. Both effects operate in screen space, using a highly efficient deferred shading method, which completely avoids a re-rendering of the 3D scene when changing materials or shading styles. Our example image shows default rendering (left), edge enhancement (middle) and edge enhancement plus random colors (right).


instant3Dhub asset format gets standardized: Khronos presents glTF 1.0

20.10.2015 Uncategorized

The Khronos Group, an open consortium of leading hardware and software companies, just announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors.

glTF_100px_Nov14

With SRC, Fraunhofer IGD already provides support for a modified subset of an earlier version of glTF™. The proposed extensions KHR_binary_glTF and WEB3D_quantized_attributes have been actively developed by a team of experts, including the instant3Dhub team. This development will be bridging the gap between Khronos’ and the Web3D consortium’s standards, and it will help to ensure that instant3Dhub keeps using well-specified, standard technology. This makes instant3Dhub even safer for long-term use and helps us to ensure backwards compatibility.

See the official Khronos press release here. The GitHub project can be found here.

 

Edit: The German IT portal heise.de just mentioned glTF in a small online article (in German) – you can find it here.


instant3Dhub Release 2.1

30.09.2015 instant3Dhub Release

We are happy to announce the release of instant3Dhub 2.1, featuring major improvements to the general infrastructure.

instant3dhub2.1_release Viewing step242-xml structure and openjt part data with the new webVis UI

With webVis 2.2 we introduce a client-side two-level memory management, which allows to iteratively render data sets of any size. To get the best performance on differing devices the client is automatically classified and the settings adjusted to the respective browsers’ capabilities. This is rounded off with some improvements to webvis’ UI and features like the client-side search, dynamic clipping planes and improved visual feedback.

The loader and optimizer infrastructure (l3dgen) has been extended by a streamable PLMXML and STEP242 loader. Finally, its new parallelization improves the RVM Loader drastically.

You can always find the downloads for the newest version here


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