The new 2.9 Release supports now webVR directly. A new video showcases this feature.
webVR is cool. Virtual Reality (VR) works without software deployment, just in the browser.
One major issue right now is the data size. VR needs consistently HIGH refresh rates (frames per second, FPS), but current WebGL frameworks are sensitive to the input data size. Therefore, big data leads to LOW FPS and/or excessive download times.
Our Solution: The output-sensitive instant3Dhub calculates and streams only visible parts.
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