instant3Dhub@Hannover Messe and prostep ivip Symposium

26.03.2019 Uncategorized

In April instant3Dhub will be showcasing new features, f.e. remote collaboration with Shared Sessions on Microsoft’s HoloLens, at Hannover Messe and prostep ivip Symposium.

Visit our booths and discuss the recent developments like cloud platforms integration and offline functionalities with us.

Booth details:

Hannover Messe

April 1st to April 5th

instant3Dhub @ Siemens
S120 Schaltschrank
(Hall 9, booth D35, position 264)

instant3Dhub @ BMWi
(Hall 2, booth C28, position 23)

prostep ivip Symposium

April 9th & April 10th

instant3Dhub @ Fraunhofer IGD
Multi-Device and Shared Sessions
(booth 02, next to prostep)

Hope to see you there!

instant3Dhub 2.14.0 Release

21.12.2018 instant3Dhub Release

instant3Dhub 2.14.0 has been released today! This version substantially streamlines recent developments and heavily improves the stability with tons of bug fixes. Furthermore, a number of new or previously experimental features have been integrated or stabilized and are now ready for production!

New Major Features

  • Shared Session
    Starting with version 2.14 instant3Dhub provides sharing and collaboration capabilities for multi user sessions. Based on a new service, different users and/or devices spread over the world are able to view and collaborate with the same data instantly. A session is shared by simply sending a link or scanning the QR-code instant3Dhub generates. Shared Sessions also provide a rich API to enable application developers to easily distribute their application data.
  • Model Based Tracking
    The first version of Model Based Tracking is now integrated in instant3Dhub. It enables “out-of-the-box” relation of real-world objects to their digital correspondences providing advanced Augmented Reality experiences. This technology is based on the open microservice infrastructure of instant3Dhub and is powered by VisionLib‘s tracking technology.
  • Point Cloud Rendering
    instant3Dhub’s rendering technology has been extended to support the visualization of massive point cloud data. With the general ability of combining data from different sources, point cloud data can easily be mixed with massive CAD data enabling a huge variety of applications like retrofit, comparison methods or working with 3D scanning data.

Further Changes and Improvements

  • Auxiliary data management
    • instant3Dhub now provides a search functionality to allow for an easy exploration of auxiliary and metadata information.
    • Furthermore, the data management has been improved to the support complex correlations between geometry, topology and auxiliary data.
  • Scenario Layer
    • Using the Shared Sessions instant3Dhub further now supports the concept of scenarios, which offer a way to build device- and application-independent logic blocks.
  • Supported Format
    • With the addition of new loaders instant3Dhub now supports point data formats like LAS or XYZ
    • Existing loaders, f.e. JT-OpenToolkit 10.2, have been updated in order to support a wider range of features or improve the performance.
  • webVis Plugin System
    • Plugins enable the dynamic addition of selected features in order to provide shared functionality across multiple applications.
  • Session Storage
    • The state of a user session can now be stored and restored on another device or at a later point in time. In combination with the snapshot functionality this enables the creation of 3D slide sets.
    • Stored session data can either be short-term persistet on the instant3Dhub’s infrastructure, or be ex- and imported for long-term storage.

We are hiring!

14.08.2018 Uncategorized

With the ongoing success of instant3Dhub, we are constantly looking for great candidates to extend our team at the VCST department of Fraunhofer IGD.
If you have a passion for computer graphics and are willing to support our young and enthusiastic team in the development of our visual-computing-as-a-service solution, you can find more details at Fraunhofer Vacancies.

Advanced Remote Culling with instant3Dhub 2.12.0

10.08.2018 instant3Dhub Release

Remote Culling facilitates the visualization of the most complex model data on even low performaning devices. Using a server-side visibility computation only the actually visible geometry parts are loaded and rendered by the clients.

instant3Dhub 2.12.0 release

instant3Dhub Release

We proudly announce today the availability of the newest instant3Dhub release: Version 2.12.
Besides a large number of bugfixes, the update comes with some essential new features

New Major Features

  • Shape Topologie DB
    We heavily improved instant3Dhub’s ability to understand and expose the internal structures of CAD data on the visualization and API level,
    In-depth relations between CAD topology and PMI data are made tangible using the new search API and AUX inspection mode.
  • MobileUI
    The start of webVis UI always supported touch and mouse interaction but was not optimized for small mobile devices. A new and fully responsive user interface, optimized for all kinds of mobile devices with a reduced feature set is now available.
  • Windows/HoloLens App
    Massive 3D Data on the Hololens is a core requirement for a large number of the AR applications. Utilizing the instant3Dhub stack for our HoloLens application enables rendering of big CAD data using hybrid rendering techniques.

Changes and Improvements

  • web-Client Culling and Memory Management
    • More consistent frame time budgets
    • Improved prioritization of the drawn parts in larger models
  • Server Culling
    • Perfect filtering of false positive cases
  • Measurement
    • Increased performance and stability
  • Improved Data Loader
    • RVM updates
    • Native GLTF 2.0 Support

instant3Dhub 2.10.0 Release

27.09.2017 instant3Dhub Release

We are proud and happy to present the next release of instant3Dhub. The brand-new version 2.10 includes, as usual, several fixes and a couple of general improvements.


New Major Features

Dynamic Render Pipeline Selection

One major goal of instant3Dhub was always to distribute and balance rendering computations between client and server, in order to optimally adapt to different requirements. Version 2.10 is able to dynamically select the best possible render pipeline setups in a fully-automatic fashion. This is not only convenient, but also a great foundation for further extensions in the future.


Remote Culling and Rendering

The current release includes improved GPU-based service components, enabling remote culling and remote rendering scenarios. This enables users to conveniently inspect even larger models on any client device.


New Tag/Key/Label Data Selection API

Version 2.10 offers a fast indexing and selection API for data in instance graph nodes. This feature allows application developers to dynamically connect 3D scene information with application-specific data.


New Acceleration Structure for Advanced Measurements Modes

The new acceleration structure introduced with version 2.10 supports complex measurement setups on 3D shape data, even in massive data sets. This is a powerful feature for different kinds of review scenarios.


Changes and Improvements

  • webVis client
    • Improved partial loading of trees
    • Reworked context menu structures
    • Improved client/server cache state communication
    • Improved client based visibility management
    • Improved resource budgeting
  • Render Service
    • Improved GPU-based rendering and culling
    • Dynamic render service orchestratration
    • Dynamic buffer stream configuration
  • Loader
    • Improved OpenJT Loader
    • Step203 Loader
    • IFC Loader


Request an evaluation license and trial system today to test the new feature with your very own data: [LINK]

Massive CAD Data visualization on the HoloLens without simplification

21.07.2017 instant3Dhub

No Massive Data on the HoloLens without simplification? Doch! We are extending the existing instant3Dhub/naVis tech stack with a new C++/DX11 backend to enable massive CAD data on the MS HoloLens. We use a set of hybrid rendering techniques to calculate and stream visible elements to the client. The decoupled client synthesises new frames with a controlled triangle budget to maximize the end user experience. The scalable solution adapts to different network bandwidth situations and allows to render models of any size without any simplification on the HoloLens.

CeBIT 2017 : instant3Dhub goes VR

21.03.2017 Event instant3Dhub

CeBIT 2017

Virtual Reality is one of the main key features for Industrie 4.0. This week we will present our solution at the CeBIT 2017 in Hannover. You find us at the Fraunhofer Exhibition in Hall6/B36.

More Informations under:

GDC 2017 : Khronos glTF PBR updates

02.03.2017 Event

GDC 2017


Today we will present the latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR) at the Khronos WebGL/WebVR/glTF Meetup on the GDC in San Fransico.

You can find the slides of the talk here.

Out of browser goes WebVR

23.12.2016 Uncategorized

The new 2.9 Release supports now webVR directly. A new video showcases this feature.

webVR is cool. Virtual Reality (VR) works without software deployment, just in the browser.

One major issue right now is the data size. VR needs consistently HIGH refresh rates (frames per second, FPS), but current WebGL frameworks are sensitive to the input data size. Therefore, big data leads to LOW FPS and/or excessive download times.

Our Solution: The output-sensitive instant3Dhub calculates and streams only visible parts.

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