With the ongoing success of instant3Dhub, we are constantly looking for great candidates to extend our team at the VCST department of Fraunhofer IGD.
If you have a passion for computer graphics and are willing to support our young and enthusiastic team in the development of our visual-computing-as-a-service solution, you can find more details at Fraunhofer Vacancies.
10.08.2018 instant3Dhub Release
Remote Culling facilitates the visualization of the most complex model data on even low performaning devices. Using a server-side visibility computation only the actually visible geometry parts are loaded and rendered by the clients.
27.09.2017 instant3Dhub Release
We are proud and happy to present the next release of instant3Dhub. The brand-new version 2.10 includes, as usual, several fixes and a couple of general improvements.
New Major Features
Dynamic Render Pipeline Selection
One major goal of instant3Dhub was always to distribute and balance rendering computations between client and server, in order to optimally adapt to different requirements. Version 2.10 is able to dynamically select the best possible render pipeline setups in a fully-automatic fashion. This is not only convenient, but also a great foundation for further extensions in the future.
Remote Culling and Rendering
The current release includes improved GPU-based service components, enabling remote culling and remote rendering scenarios. This enables users to conveniently inspect even larger models on any client device.
New Tag/Key/Label Data Selection API
Version 2.10 offers a fast indexing and selection API for data in instance graph nodes. This feature allows application developers to dynamically connect 3D scene information with application-specific data.
New Acceleration Structure for Advanced Measurements Modes
The new acceleration structure introduced with version 2.10 supports complex measurement setups on 3D shape data, even in massive data sets. This is a powerful feature for different kinds of review scenarios.
Changes and Improvements
Request an evaluation license and trial system today to test the new feature with your very own data: [LINK]
No Massive Data on the HoloLens without simplification? Doch! We are extending the existing instant3Dhub/naVis tech stack with a new C++/DX11 backend to enable massive CAD data on the MS HoloLens. We use a set of hybrid rendering techniques to calculate and stream visible elements to the client. The decoupled client synthesises new frames with a controlled triangle budget to maximize the end user experience. The scalable solution adapts to different network bandwidth situations and allows to render models of any size without any simplification on the HoloLens.
21.03.2017 Event instant3Dhub
Virtual Reality is one of the main key features for Industrie 4.0. This week we will present our solution at the CeBIT 2017 in Hannover. You find us at the Fraunhofer Exhibition in Hall6/B36.
More Informations under: https://www.igd.fraunhofer.de/en/node/1166
Today we will present the latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR) at the Khronos WebGL/WebVR/glTF Meetup on the GDC in San Fransico.
You can find the slides of the talk here.
The new 2.9 Release supports now webVR directly. A new video showcases this feature.
webVR is cool. Virtual Reality (VR) works without software deployment, just in the browser.
One major issue right now is the data size. VR needs consistently HIGH refresh rates (frames per second, FPS), but current WebGL frameworks are sensitive to the input data size. Therefore, big data leads to LOW FPS and/or excessive download times.
Our Solution: The output-sensitive instant3Dhub calculates and streams only visible parts.
We are pleased to announce the release of version 2.9.0 of the instant3Dhub. This is a significant release with a large number of bug fixes, performance improvements and three major features
The new webVis client allows the user to perform interactive single and double measurements on shape data, such as measurability (angles or minimal distances). The novel user interface facilitates complex operations through smart snapping and filtering. The data import pipeline supports formats with explicit shape data (e.g. OpenJT and X3D) or reconstructs the face and edge information automatically from triangle sets.
This solution detects connected supported Head Mounted Displays (HMD) and is made easily available through a single button in the UI. It supports reviewing scenarios with simple gestures to manipulate the data setup, all with a single unified event model.
The first public jaVis-Release builds upon our C/C++ and OpenGL backend. The object oriented API allows java application developers to build Fat Clients for large model visualization which directly access the optimized instant3Dhub data caches.
27.07.2016 instant3Dhub Release
We are pleased to announce the release of version 2.8.0 of the instant3Dhub.
The highlight of this release is support for auxiliary spatial data. This data can be a set of additional geometries, viewpoints or cutting planes. The source of this data can be PMI (Product and Manufacturing Information) and in the future BCF (BIM Collaboration Format).
In our new Aux Inspector Dialog (Aux Tree) these auxiliary attributes and data can be enabled, disabled or selected.
Changes and improvements:
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