27.07.2016 instant3Dhub Release
We are pleased to announce the release of version 2.8.0 of the instant3Dhub.
The highlight of this release is support for auxiliary spatial data. This data can be a set of additional geometries, viewpoints or cutting planes. The source of this data can be PMI (Product and Manufacturing Information) and in the future BCF (BIM Collaboration Format).
In our new Aux Inspector Dialog (Aux Tree) these auxiliary attributes and data can be enabled, disabled or selected.
Changes and improvements:
There are only a few days left until the SIGGRAPH 2016 conference starts in Anaheim, CA.
This year, the instant3Dhub team is pleased to be available at the SIGGRAPH exhibition!
Our booth will be shared with the Web3D Consortium. Amongst other topics, we will present latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR). You can find the glTF extension proposal here.
Moreover, we will provide you with insights into ongoing developments, such as massive model rendering techniques, measuring in 3D, and more. These exciting new developments will also be presented at the WebGL Birds of a Feather Session, hosted by the Khronos group, taking place on July 27, 1:00pm – 2:30pm at the Hilton Anaheim (777 W. Convention Way), Ballroom A. So, if you are going to Anaheim, stop by at WebGL BOF, or visit us on the SIGGRAPH exhibition floor, at booth 755 (Web3D Consortium)!
08.04.2016 instant3Dhub Release
We are proud and happy to announce that, finally, instant3Dhub 2.7 has now been released! This release includes, as usually, a large number of bug-fixes and new features.
Get the latest version from the download repository
Since version 2.2.4, webVis supports a highly efficient edge enhancement as additional rendering mode. Starting from version 2.2.5, we also added a colorize effect, assigning a random color to each part. Both effects operate in screen space, using a highly efficient deferred shading method, which completely avoids a re-rendering of the 3D scene when changing materials or shading styles. Our example image shows default rendering (left), edge enhancement (middle) and edge enhancement plus random colors (right).
The Khronos Group, an open consortium of leading hardware and software companies, just announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors.
With SRC, Fraunhofer IGD already provides support for a modified subset of an earlier version of glTF™. The proposed extensions KHR_binary_glTF and WEB3D_quantized_attributes have been actively developed by a team of experts, including the instant3Dhub team. This development will be bridging the gap between Khronos’ and the Web3D consortium’s standards, and it will help to ensure that instant3Dhub keeps using well-specified, standard technology. This makes instant3Dhub even safer for long-term use and helps us to ensure backwards compatibility.
30.09.2015 instant3Dhub Release
We are happy to announce the release of instant3Dhub 2.1, featuring major improvements to the general infrastructure.
With webVis 2.2 we introduce a client-side two-level memory management, which allows to iteratively render data sets of any size. To get the best performance on differing devices the client is automatically classified and the settings adjusted to the respective browsers’ capabilities. This is rounded off with some improvements to webvis’ UI and features like the client-side search, dynamic clipping planes and improved visual feedback.
The loader and optimizer infrastructure (l3dgen) has been extended by a streamable PLMXML and STEP242 loader. Finally, its new parallelization improves the RVM Loader drastically.
You can always find the downloads for the newest version here
10.08.2015 Event instant3Dhub
During this week, we will show demonstrations of webVis / instant3Dhub @SIGGGRAPH 2015!
You can find us at the booth of the Web3D consortium (1018). You can also check out our presentation at the WebGL BOF on 3:45 Wednesday, August 12.
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