instant3Dhub Team @ SIGGRAPH 2016

18.07.2016 Event

There are only a few days left until the SIGGRAPH 2016 conference starts in Anaheim, CA.
This year, the instant3Dhub team is pleased to be available at the SIGGRAPH exhibition!
Our booth will be shared with the Web3D Consortium. Amongst other topics, we will present latest updates on our standardization efforts (glTF), including capabilities for Physically-Based Rendering (PBR). You can find the glTF extension proposal here.


Moreover, we will provide you with insights into ongoing developments, such as massive model rendering techniques, measuring in 3D, and more. These exciting new developments will also be presented at the WebGL Birds of a Feather Session, hosted by the Khronos group, taking place on July 27, 1:00pm – 2:30pm at the Hilton Anaheim (777 W. Convention Way), Ballroom A. So, if you are going to Anaheim, stop by at WebGL BOF, or visit us on the SIGGRAPH exhibition floor, at booth 755 (Web3D Consortium)!


instant3Dhub 2.7.0 Release

08.04.2016 instant3Dhub Release

 

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We are proud and happy to announce that, finally, instant3Dhub 2.7 has now been released! This release includes, as usually, a large number of bug-fixes and new features.

  • Improved UI components and tree in webVis app
  • Asynchronous API based on promises
  • Different lighting environments in webVis app
  • Reworked complete documentation to interactive HTML version
  • Automatic Volumes extraction from data
  • l3dVis remote rendering integration
  • Improved runtime and cache monitoring
  • Improved Transparency support
  • Draggable 3D text overlays for annotations
  • Advanced Monitoring DB and Interface
  • transition to l3dGen pipeline completed
  • Improved data loader
    • STEP242 format
    • RVM format
    • JT structure format

Get the latest version from the download repository


Deferred Shading for Efficient Material Effects

22.12.2015 Uncategorized

deferred-stylesSince version 2.2.4, webVis supports a highly efficient edge enhancement as additional rendering mode. Starting from version 2.2.5, we also added a colorize effect, assigning a random color to each part. Both effects operate in screen space, using a highly efficient deferred shading method, which completely avoids a re-rendering of the 3D scene when changing materials or shading styles. Our example image shows default rendering (left), edge enhancement (middle) and edge enhancement plus random colors (right).


instant3Dhub asset format gets standardized: Khronos presents glTF 1.0

20.10.2015 Uncategorized

The Khronos Group, an open consortium of leading hardware and software companies, just announced that the glTF™ 1.0 (GL Transmission Format ) royalty-free specification for transmission and loading of 3D content has been finalized for Ratification and is immediately available for use by tools and application vendors.

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With SRC, Fraunhofer IGD already provides support for a modified subset of an earlier version of glTF™. The proposed extensions KHR_binary_glTF and WEB3D_quantized_attributes have been actively developed by a team of experts, including the instant3Dhub team. This development will be bridging the gap between Khronos’ and the Web3D consortium’s standards, and it will help to ensure that instant3Dhub keeps using well-specified, standard technology. This makes instant3Dhub even safer for long-term use and helps us to ensure backwards compatibility.

See the official Khronos press release here. The GitHub project can be found here.

 

Edit: The German IT portal heise.de just mentioned glTF in a small online article (in German) – you can find it here.


instant3Dhub Release 2.1

30.09.2015 instant3Dhub Release

We are happy to announce the release of instant3Dhub 2.1, featuring major improvements to the general infrastructure.

instant3dhub2.1_release Viewing step242-xml structure and openjt part data with the new webVis UI

With webVis 2.2 we introduce a client-side two-level memory management, which allows to iteratively render data sets of any size. To get the best performance on differing devices the client is automatically classified and the settings adjusted to the respective browsers’ capabilities. This is rounded off with some improvements to webvis’ UI and features like the client-side search, dynamic clipping planes and improved visual feedback.

The loader and optimizer infrastructure (l3dgen) has been extended by a streamable PLMXML and STEP242 loader. Finally, its new parallelization improves the RVM Loader drastically.

You can always find the downloads for the newest version here


webVis / instant3Dhub @ SIGGRAPH 2015

10.08.2015 Event instant3Dhub

During this week, we will show demonstrations of webVis / instant3Dhub @SIGGGRAPH 2015!
You can find us at the booth of the Web3D consortium (1018). You can also check out our presentation at the WebGL BOF on 3:45 Wednesday, August 12.
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instant3Dhub page online!

27.05.2015 instant3Dhub

We are happy to present the first version of our instant3Dhub homepage.
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Stay tuned for news and updates!


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